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RING CITY 
CHAMPIONS

RCC is a 3v3 Online third-person character shooter game where players compete to shoot the energy ball into the other team's goal.​

ROLE:
Level Design, UI, UV & Texturing  

TOOLS USED:
          Unity, Figma, Blender        

TEAM SIZE:
12
             

DURATION: 
2023.9 - 2024.4

  GENRE:
Tactical Third-Person Shooter, Online Multiplayer

MAP SETTING

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2500 years ago, the living conditions of Earth became nearly uninhabitable due to toxic air. Many fled this place, relocating to the artificially constructed space station - Ring City. This bustling city has given rise to a brand new form of entertainment — Ring City Overdrive the blood sport where athletes put their lives on the line for a chance to win great fame and fortune.

Ring City Colosseum

is a luxurious, gambling-themed Battle Arena built for these athletes to compete in.

This map features 2 team's goals, 4 capture zones, and the Center Dice Stage.

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early level block-out

DESIGN PROCESS

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References

  • Since the game has a goal-scoring sports element, I was inspired by football and soccer arenas. 

  • The center dice rolls during the game, activating the corresponding zone. There are 4 sites that the team can capture to win buff.

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 Initial Floorplan

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  • To ensure fairness, I decided to a symmetric Arena. I played around with different shapes and landed on design 4. 

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  • ​However, surrounding each capture zone should have different terrains to include verticality and pathing flows

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Differentiating the Zones

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  • Each zone has a unique theme, built to represent sponsors from all over the world.

  • To help the players better recognize their position on the map, I decided that each zone should have distinct color palettes and decorations.

MAP WALKTHROUGH

#1
GOLDEN MIRAGE

The 1st capture zone is sponsored by the Golden Mirage  - a museum that is celebrated for its luxurious ambiance and historical trophy collections.

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  • This zone has a blue color palette, featuring many trophy showcase cabinets, fancy glass work, and posters of past Ring City Override champions.

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BLOCKOUT 

  • My blockout process always starts with finding a focal point structure that fits the theme to build around. These big trophy display cases work great regarding shooter games' "ring around the rosy" mechanic. 

  • I chose to locate the capture point on the second floor - easier high ground + faster access for the further away team, but multiple flank routes for the closer team.

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TEXTURING + LEVEL IMPLEMENTATION

  • As I texture models and populate the area, I made some adjustments that I thought fit - adjusting the arrow decals on the walls and floor to better lead the players' eyes towards the capture point. 

#2
LEAFLINE

The 2nd capture zone is sponsored by Leafline - a bio company that focus on ecological plantation sustainability and food production.

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  • This zone has a green color palette, featuring many bio tanks - flourishing with diverse flora. 

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BLOCK-OUT ​

  • When I first blocked out this zone, most obstacles were half-height, allowing players to crouch and hide.​​​

  • After playtesting, I realized that the site needed more cover options for tank players bc bigger character models. 

  • This inspired the idea of incorporating a large tree tank that spans two floors!

Texturing 

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#3
QUANTUM-SPHERE

 

The 3rd capture zone is sponsored by QuantumSphere Tech -

a company that focuses on weapons manufacturing.

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  • This zone has a red color palette, featuring cutting edge technologies and advanced weaponry. 

Blockout​

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Texturing

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#4
SOLARIS

 

The 4th capture zone is sponsored by Solaris - the primary electricity supplier company of Ring City.

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Early Concept

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Blockout

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