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Map Overview

The Mansion

Inspired by Cyberpunk and soulslike games, the mansion is a quest level designed to blend combat within environmental storytelling. 

ROLE:
Level Design  

TOOLS USED:
 Unreal Engine,
   Figma, Krita  

TEAM SIZE:
Solo Project
             

DURATION: 
3 weeks

  GENRE:
Action-RPG

DESIGN PROCESS

Design Process
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Pre-Production​​

  • I began by researching cyberpunk aesthetics, which led me to the idea of creating a mansion.

  • I then gathered visual references and finally chose a minimalistic, modern design for the mansion.

  • A focused color palette and lighting are used to help set the mood.

Level Floor Plan​​​

  • Level story: The player infiltrates a gang leader's mansion to rescue a hostage, only to uncover a hidden prison where kidnapped victims are subjected to inhumane experiments.

  • After coming up with a storyline, I really focused on creating an ideal pathing flow to match the narrative story beats.​

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LEVEL BEATS

Level Walkthrough
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1. Mansion Entrance​​

  • The player will explore the mansion across 3 floors. 

  • Upon entering the mansion, the player explores the living room, which features branching pathways to the kitchen and a staircase leading to the upstairs lounge.

  • Combat difficulty: Easy ☆

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2. Upper Floor​​

  • Clear the upper floor to obtain the access key from the research room.

  • On this floor, the player will encounter more melee and ranged guards, with ambush and patrol setups strategically placed throughout.

  • Combat difficulty: Medium ☆☆

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3. Kitchen​​

  • The access key allows players to reach the basement floor from the kitchen.​

  • I used this area to provide players with pickups and item drops, helping them prepare for the heavy combat that follows.

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4. Basement Control Room​​

  • Through the staircase down, the player will reach the underground control room.

  • Defeat the guards to obtain the prison key. 

  • The security room will provide narrative context to advance the storyline. 

  • Combat difficulty: Easy ☆

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5. Prison​​

  • The player will attempt to find and rescue the hostage, only to find him dead. 

  • You must uncover the gang's inhumane experiments by finding the leader.

  • Ranged Combat set-ups and stronger enemies are implemented for this zone. 

  • Combat difficulty: Hard ☆☆☆

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6. Final Boss Fight​​

  • Defeat the gang leader (final boss fight) then escape the mansion through the one-way tunnel.

  • Combat difficulty: Extreme ☆☆☆☆

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