The Mansion
Inspired by Cyberpunk and soulslike games, the mansion is a quest level designed to blend combat within environmental storytelling.
ROLE:
Level Design
TOOLS USED:
Unreal Engine,
Figma, Krita
TEAM SIZE:
Solo Project
DURATION:
3 weeks
GENRE:
Action-RPG
DESIGN PROCESS
Pre-Production​​
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I began by researching cyberpunk aesthetics, which led me to the idea of creating a mansion.
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I then gathered visual references and finally chose a minimalistic, modern design for the mansion.
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A focused color palette and lighting are used to help set the mood.
Level Floor Plan​​​
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Level story: The player infiltrates a gang leader's mansion to rescue a hostage, only to uncover a hidden prison where kidnapped victims are subjected to inhumane experiments.
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After coming up with a storyline, I really focused on creating an ideal pathing flow to match the narrative story beats.​
LEVEL BEATS
1. Mansion Entrance​​
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The player will explore the mansion across 3 floors.
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Upon entering the mansion, the player explores the living room, which features branching pathways to the kitchen and a staircase leading to the upstairs lounge.
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Combat difficulty: Easy ☆
2. Upper Floor​​
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Clear the upper floor to obtain the access key from the research room.
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On this floor, the player will encounter more melee and ranged guards, with ambush and patrol setups strategically placed throughout.
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Combat difficulty: Medium ☆☆
3. Kitchen​​
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The access key allows players to reach the basement floor from the kitchen.​
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I used this area to provide players with pickups and item drops, helping them prepare for the heavy combat that follows.
4. Basement Control Room​​
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Through the staircase down, the player will reach the underground control room.
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Defeat the guards to obtain the prison key.
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The security room will provide narrative context to advance the storyline.
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Combat difficulty: Easy ☆
5. Prison​​
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The player will attempt to find and rescue the hostage, only to find him dead.
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You must uncover the gang's inhumane experiments by finding the leader.
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Ranged Combat set-ups and stronger enemies are implemented for this zone.
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Combat difficulty: Hard ☆☆☆
6. Final Boss Fight​​
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Defeat the gang leader (final boss fight) then escape the mansion through the one-way tunnel.
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Combat difficulty: Extreme ☆☆☆☆